
Oblivion Remastered Studio Hit by Shocking Layoffs Despite Game’s Massive Success
July 17, 2025Oblivion Remastered stunned fans and critics alike when it launched earlier this year, quickly becoming one of 2025’s biggest hits. But now the studio responsible, Virtuos, is facing something few saw coming—a sweeping round of layoffs that’s turning heads across the gaming world.
The Fallout Behind the Fantasy
According to a report originally published by Eurogamer, Virtuos—the global developer that collaborated with Bethesda Game Studios on The Elder Scrolls IV: Oblivion Remastered—has suffered a major workforce reduction across its studios in Paris, Montreal, and San Francisco. This move comes curiously in the wake of the visually stunning RPG being dubbed “one of 2025’s most successful remakes.” So why the layoffs now?
The newly remade Oblivion, available on PC, PS5, and Xbox Series X/S, was an 80-hour nostalgia bomb reimagined with modern tech, boasting all-new textures, lighting, audio, motion capture, and refined combat systems. Early trailers generated unprecedented buzz, and predictably, fan reception was explosive. Its updated visuals and animation system reminded many of last-gen’s strongest RPGs. Bethesda’s influence, especially in combat and voice direction, was clearly central. But the sheer visual polish owes much of its credit to Virtuos.
Virtuos and the Paradox of Success

Virtuos isn’t new to big projects. Known for working quietly in the background, they’ve contributed to everything from cutscene integration to major AAA remasters. But developing Oblivion Remastered was different. Spearheading a complete visual overhaul on a large scale established them as a key force this year. Fans had expected Virtuos to emerge stronger from their landmark success, so the reported layoffs raised immediate eyebrows. Not just because of the job losses—hundreds affected globally—but because it begs the question: is making a hit no longer enough?
The layoffs were first known publicly when employees across social media began posting goodbye messages and frustrations about suddenly losing positions. While no exact numbers have been confirmed, the pattern matches a larger industry trend emerging post-2024: unpredictable staffing cycles, even in the face of critically lauded releases.
Several former developers suggested the layoffs were part of a longer-term restructuring. With heavy outsourcing partnerships, Virtuos may be shifting gears internally towards more modular work-for-hire projects. But regardless of the internal strategy, the optics around cutting jobs after delivering a top-tier RPG have not gone unnoticed, especially when Oblivion Remastered reportedly pushed brilliant sales numbers within Q2 2025.
It’s worth noting that media outlets have highlighted the lack of formal comment from Virtuos corporate so far. Bethesda has also remained silent, possibly to distance itself from the PR impact. Without clarity, fans and job-watchers are left speculating whether this is a reflection of tighter publishing budgets, backend licensing deals, or simply poor timing in project cycles.
The situation also exposes deeper questions about how AAA remakes are produced in today’s market. While older franchise remasters are usually seen as safe territory, production costs and reliance on external studios could now play a bigger role than fan approval when determining a project’s overall “success” in studio pipelines.
Whether Virtuos will bounce back or quietly recede further into outsourced pipeline work remains to be seen. Their name is now forever tied to the ambitious and widely praised Oblivion makeover—but this recent wave of layoffs adds a complex footnote to that achievement. For players, the legacy of The Elder Scrolls IV: Oblivion Remastered remains solid. But for the creators, the aftermath so far has brought anything but glory.