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Kill The Justice League: Rocksteady Declares, “Story-wise, this is easily our biggest game.”

Kill The Justice League: Rocksteady Declares, “Story-wise, this is easily our biggest game.”

January 14, 2024 Off By Ibraheem Adeola

Rocksteady Games, famous for their awesome Batman: Arkham Trilogy, is venturing into unknown territory with their new game, Suicide Squad: Kill The Justice League. They say this anti-hero adventure will be their biggest storytelling project yet, even though some fans are still worried about its incorporation of live service elements.

Rocksteady Games: A Legacy of Excellence

The Batman: Arkham Trilogy established a commendable benchmark for video games based on licensed properties, standing out as a unique entry in a market overwhelmed by mediocre adaptations. Rocksteady Games is now courageously exploring the realm of anti-heroes, assuring fans an immersive experience that stays true to the essence of its renowned Arkham series. In a recent interview with Play Magazine (Issue 36), Darius Sadeghian, the product director, addressed the live service backlash head-on, emphasizing that the foundations of story and character remain central to their creative process. According to Sadeghian, “Story-wise, this is easily our biggest game.”

Trailers for Suicide Squad: Kill The Justice League have already teased the chaotic and comical escapades of Harley Quinn, Captain Boomerang, Deadshot, and King Shark, masquerading as the “good guys” against a brainwashed Justice League. Fans can expect Rocksteady’s signature narrative moments, cinematic brilliance, and inventive comic book remixes that made the Arkham series a triumph.

Balancing Act: Live Service Elements

Despite reservations about live service elements such as looter shooter stats and in-game stores with multiple currencies, Sadeghian assures players that the team is committed to providing a generous post-launch experience. In the first year following the game’s release, players can anticipate a plethora of free content, including new story missions, locations, gear, costumes, collectables, and playable characters from the Suicide Squad. Each character will bring unique mechanics and will be unlockable for all players at no additional cost.

Sadeghian stated, “It’s really important to us that we’re generous with the people who play our game,” highlighting the studio’s dedication to supporting the community that chooses to stay engaged with the game.

The roadmap for post-launch content promises an expansive array of new experiences for players. With additional story missions, players can delve deeper into the universe Rocksteady has crafted. New locations will offer diverse backdrops for the Squad’s adventures, while fresh gear and costumes will keep the gameplay experience dynamic. Collectables and trinkets add a layer of exploration and discovery, enriching the world beyond the primary narrative.

One particularly exciting aspect is the introduction of playable members of the Suicide Squad. Each character will not only bring their distinct personality but also contribute unique mechanics, ensuring a varied and engaging gameplay experience. Importantly, all these additions will be available to players without any extra charge.

Farewell to Batman?

As the Suicide Squad prepares to take centre stage, fans might wonder about the fate of a new Batman: Arkham game. According to Sadeghian, “We really do kill the Justice League,” hinting at a significant conclusion that could leave fans on the edge of their seats. Suicide Squad: Kill The Justice League is shaping up to be a monumental chapter in Rocksteady Games’ legacy. As the studio moves beyond the caped crusader, they promise an epic narrative that builds upon the foundation laid by the Arkham series. With a commitment to player generosity and an extensive post-launch plan, Rocksteady is poised to deliver an unforgettable gaming experience.