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Sonic Racing CrossWorlds Switch 2 Launch Defies Expectations with Full Game on Cartridge

Sonic Racing CrossWorlds Switch 2 Launch Defies Expectations with Full Game on Cartridge

July 17, 2025 Off By Ibraheem Adeola

In a move that’s surprising but welcome, Sonic Racing: CrossWorlds will hit the Switch 2 with a full physical release—no mandatory downloads required.

In a market where it’s increasingly common to find third-party Switch 2 games split awkwardly across a cartridge and obligatory download, Sonic Racing: CrossWorlds is doing things differently—and fans of physical media should absolutely take notice. SEGA has declared that the latest racer from Sonic Team will be entirely on the Switch 2 cartridge: no extra downloads, no redemption codes, no need for SD card storage right out of the box.

As reported by Eurogamer, this is a rare shift among major third-party publishers, many of whom have taken to skimping on cartridge capacity to offset production costs. It’s no secret that high-capacity Switch game cards cost significantly more than standard Blu-ray discs used for PlayStation or Xbox. Titles like Resident Evil and the NBA 2K series have previously launched with only partial data on physical cards, often needing gigs of downloads to function.

Sonic Racing: CrossWorlds completely sidesteps that frustration. SEGA has chosen to fit every byte of this upcoming arcade racer onto the card, and that’s no small feat. With richly detailed tracks, a fully fleshed-out single-player campaign, and robust split-screen and multiplayer competitive modes, there’s a hefty amount of content here, including visuals tailored for Switch 2’s hardware bump.

Legacy of Sonic Racing and Why CrossWorlds Signals a Shift

sonic crossworlds
Image credit: Sega

This isn’t Sonic’s first lap around the track. CrossWorlds follows the lineage of SEGA’s previous arcade racers—most notably Sonic & All-Stars Racing Transformed, which built a strong reputation in both solo and multiplayer cooperative play. The decision to return to a more team-oriented, campaign-led format also echoes earlier works by Sonic Team, injecting character-specific missions, animated cutscenes, and what’s said to be a surprisingly in-depth narrative for a kart racer.

But let’s be honest—it’s the physical release pitch that’s drawing the loudest applause. With more players now wary of bloated day-one patches and privacy-wringing digital storefronts, CrossWorlds’ full physical edition stands out like a neon boost pad. Not only does it offer better value on upfront storage, but it also reclaims the satisfaction of owning a complete boxed game.

Platform-wise, Sonic Racing: CrossWorlds will hit all the current-gen consoles, including PlayStation 5 and Xbox Series X|S, but it’s the Switch 2 edition that steals the spotlight thanks to this cartridge decision. Sega’s commitment to shipping the entire game on Switch 2 card bucks the cost-cutting tendencies we’ve seen from competitors that continue to fragment physical game ownership.

There’s been no word yet on whether CrossWorlds will release digitally at a discounted rate or if post-launch DLC is planned, but fans can reasonably expect some live content updates based on SEGA’s recent publishing habits. Still, the initial product offering already feels complete, refreshing in a time where vanilla releases are often placeholders for premium editions or patch-heavy rollouts.

So, whether you’re a diehard collector, a kart racer connoisseur, or just someone burned by limited-storage cartridges in the past, CrossWorlds looks like a rare win. Incredibly, it’s not even a special edition or retailer exclusive—it’s the standard release. It proves one thing at least: for SEGA, capacity still matters, and if you’re taking a victory lap, best make sure the whole track is paved.