Kill The Justice League Revealed What Happened to Bruce Wayne In Arkham Knight Game
February 1, 2024Rocksteady’s newest game in the Arkhamverse, Suicide Squad: Kill The Justice League, picks up where Batman: Arkham Knight left off. It’s all about the aftermath of what went down in 2015, and you get to be a part of the anti-hero action. Finally, we’re getting some answers to those lingering questions from the last game, and it’s connecting the dots between the two stories.
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What Happened to Bruce Wayne In Arkham Knight?
So basically, Suicide Squad takes place in the same world as the Arkham games, right after Batman faked his death. We finally get to find out what happened during the five years between the games, and it all goes down in a surprising place—a museum dedicated to the Dark Knight himself. The group of morally ambiguous protagonists comes across a Batman exhibition in the museum, which serves as a nostalgic reference and a connection to the storyline. The last part of the exhibition provides important information about Batman’s whereabouts.
According to a voiceover by Jack Ryder in the game, “Several years after faking his death, Bruce Wayne finally returned, drawn back to the light by the meta-human “super-heroes.” They asked Batman to join the Justice League. He accepted. And so the story of Bruce Wayne–the Batman–continues, far from the mean streets of the city that made him.”
Although this disclosure brings a sense of closure, it also leaves space for speculation regarding Batman’s actions during his time away. It is uncertain if he took a break, allowing others to safeguard Gotham, or if he discreetly carried on with his mission in a different manner. Nonetheless, Rocksteady’s succinct explanation provides a satisfactory resolution to a mystery that lasted for ten years.
The Silence Surrounding Arkham Origins
As players traverse through the interactive exhibit called The Batman Experience in Suicide Squad, another intriguing aspect comes to light—Rocksteady’s deliberate omission of Batman: Arkham Origins, developed by WB Montreal. The Arkham trilogy, as consistently referred to by Rocksteady, apparently excludes Origins from its canonical narrative.
This exclusion becomes evident in the museum displays, where references to Arkham Origins are notably absent. The voiceover by Jack Ryder discusses Batman’s heroic feats and notorious adversaries, yet Arkham Origins remains conspicuously unacknowledged. The Arkham series, often dubbed a trilogy, seems to disregard the prequel developed by WB Montreal.
The question arises: is this intentional avoidance a form of hostility, respect, or a directive from Warner Bros.? The display in Suicide Squad continues the tradition of ignoring villains and events from Arkham Origins. Even as characters like Deathstroke and Firefly make an appearance, their narratives are limited to Rocksteady’s chapters, sidestepping their roles in Arkham Origins. The motives behind Rocksteady’s decision remain uncertain, but it certainly brings an air of mystery to the Arkhamverse. The exclusion of Arkham Origins seems deliberate, presenting it as an “Elseworld” storyline that deviates from the established narrative.
Source: Gamespot