
Phasmophobia’s Creepiest Update Yet Hints at Movie Plot — And Yes, Lore Is Finally Coming
July 14, 2025Phasmophobia is finally bringing in what ghost-hunters and VR screamers have been begging for — narrative. Developer Kinetic Games has confirmed that in-game lore will start appearing in upcoming updates, slowly setting the foundation for a full-blown film adaptation that’s already underway. Yep, the ghost-hunting sim is levelling up, from spooky co-op hauntings to story-driven horror.
More Than a Jump Scare Expansion
Phasmophobia’s been running on atmosphere, tension, and that scream your mate lets out when the lights flicker. But until now, the game hasn’t offered much backstory on the cursed items, locations or the ghosts themselves — everything was gameplay-first. That’s about to change.
The new update roadmap, revealed during a livestream on 13 July 2025, confirms that lore will be directly introduced into the game before the upcoming Phasmophobia movie hits production. According to Kinetic Games, the film will use that in-game material as its foundation, essentially making this one of the first games where players build the movie canon just by playing through missions.
This means areas like Bleasdale Farmhouse or the asylum might no longer be just procedurally creepy—there might finally be context, diaries, newspaper clippings, or even voice logs explaining what really went down there. It’s all being implemented incrementally, and Kinetic Games has teased that more will drop in the lead-up to the film’s trailer announcement, expected sometime in early 2026.
New Visuals Are Already Dropping — With More to Come
In that same stream, devs revealed that some maps are already quietly getting reworks — visual overhauls that will help support environmental storytelling. One teased screenshot appeared to show an old police board in Edgefield with pins, strings, and documents — classic detective mood. So expect future maps to drop hints about past investigators, victim backgrounds and more.
The core dev team also made clear that players on Steam will be the first to see these changes, particularly for those using VR headsets, where item examination and environmental interactions are more tactile. PC players outside of VR won’t miss out, but Kinetic Games seems determined to let VR horror fans get that extra thriller immersion.
Expect locations to subtly change in visual design — more clutter, unique objects, period-specific trinkets and “accidental notes” from former ghost hunters. This could also tie directly into the player journal, eventually connecting your own ghost finds with the world’s deeper events.
Phasmophobia Movie is Officially in Pre-Production

This all loops back to the upcoming Phasmophobia movie, currently set for a tentative release in 2027. Kinetic Games has confirmed it is involved in script supervision and will be using the game’s new lore-focused direction to squarely inform the plot setting and tone of the film.
No cast or director has been announced yet, but the production company involved has promised something “deeply atmospheric, anti-blockbuster, and rooted in VR-level realism.” The film isn’t expected to be a jump-scare-fest either — think Hereditary or The Blair Witch Project more than Insidious.
Still No DLC Paywall (And That’s a Relief)
Kinetic Games has confirmed that all lore-related updates will remain free and part of the base game — no lore DLC or story expansion packs planned, at least for now. If you’re already on PC, you’re all set. Phasmophobia is still only available on Steam Early Access for PC and VR — no ports to consoles yet.
Pre-orders for the film or extended universe content aren’t live (unsurprisingly), but insiders suggest horror merch and a narrative tie-in book could drop by late 2026, just ahead of the film’s pre-marketing push. No regional restrictions have been announced thus far, and it seems the game will continue receiving story updates globally at the same time.
The Story-Driven Scares Begin Now
This marks a new chapter for Phasmophobia, transforming its gameplay loop from hunt-hide-escape toward a more investigatory style. Fans have long discussed whether the game could pull off any sort of meaningful narrative without losing randomness… well, now we’ll find out.
One of the most common Reddit requests has been more persistent ghost types, recurring clues or even haunted item tracking — and Kinetic Games has seemingly heard the call. Even if you’re not into lore, this means richer gameplay loops, more objectives and higher replayability for solo explorers and multiplayer veterans alike.