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Longtime Halo Art Director Glenn Israel Departs After 17 Years, Drops Hint of Troubling Exit

Longtime Halo Art Director Glenn Israel Departs After 17 Years, Drops Hint of Troubling Exit

October 10, 2025 Off By Ibraheem Adeola

Glenn Israel, a veteran artist whose name is woven into the fabric of Halo’s visual history, has left Halo Studios after 17 years, and he hasn’t left quietly. In a statement posted to his LinkedIn, Israel suggested there’s a deeper story behind his exit, promising to reveal more when “it is absolutely safe to do so next year.”

Israel’s message goes beyond a simple goodbye. He fired a pointed warning to developers navigating the game industry’s current uncertainty: “No illusion of security nor promise of wealth or fame or power is worth trading away your health, your dignity, your ethics or values – and no one can force you to.” He finished with, “Stay strong, take evidence when necessary, and find where you belong.”

Behind the Curtain: 17 Years of Glenn Israel in the Halo Universe

Israel’s Halo journey began in 2008 at Bungie, where he worked on Halo 3: ODST. He migrated to 343 Industries in 2010 as the franchise baton passed, continuing to serve as a concept and later senior concept artist on multiple mainline entries.

His credits pack a punch. He contributed to both Halo Infinite’s campaign and multiplayer sides, visualising the worlds and weapons that defined the new era of Halo. Few developers can claim such a long and consistent run on a single iconic series.

Yet, Israel’s departure didn’t come with a list of achievements or fond farewells. Instead, his cryptic message implied tension behind closed doors, enough that he advised others to protect their “health, dignity, ethics or values” and urged them to keep records if needed. Exactly what triggered Israel’s decision remains unspoken for now. But he’s promised to bring his story to light sometime in 2026.

What’s Next for Halo Studios?

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Image credit: Microsoft Studios

Halo Studios, known until recently as 343 Industries, is in the spotlight even as Israel exits. The team will take the stage on October 24 during the Halo World Championship for a panel focused on “the future of the FPS series.” Tahir Hasangjekaj, Halo’s director of competitive engagement, calls it “a deep dive panel planned for the Community Stage that you won’t want to miss.”

The last few years have brought significant change at the studio. Along with the rebrand to Halo Studios in 2024, the team announced it is developing multiple Halo games in Unreal Engine 5. After the release of Halo Infinite in 2021, which received critical praise for its single-player campaign but struggled to keep a sustained multiplayer community, the stakes for Halo’s next chapter have never been higher.

Israel’s exit draws attention to the internal pressures creatives can face even within legacy franchises. Players and industry watchers alike will be waiting for 2026, when Israel says it will be “absolutely safe” to share what really happened behind the scenes.

For now, one of Halo’s longest-serving artists exits with questions swirling and a cautionary message echoing across the industry.