FromSoftware, Not Sony, Blocked Bluepoint’s Bloodborne Remake Pitch
March 1, 2026Bluepoint Games formally pitched a Bloodborne remake to FromSoftware in early 2025, but it was the game’s original developer, not Sony, that declined the proposal, according to Bloomberg’s report published on 28 February 2026.
Bluepoint Games, widely recognised for its technically accomplished PlayStation remakes, including the 2020 PlayStation 5 launch exclusive Demon’s Souls, approached FromSoftware with a formal proposal to remake Bloodborne, a title initially released for PlayStation 4 in 2015. According to Bloomberg, “the studio was told that the numbers made sense, but FromSoftware didn’t want it to happen.” This direct decision contradicted widespread belief that Sony, which acquired Bluepoint in 2021, was responsible for blocking the remake.
In fact, despite having described Bluepoint as “an incredibly talented team” of “technical expertise” that has “delivered exceptional experiences for the PlayStation community”, Sony’s role was limited to a studio shutdown impacting about 70 employees following a business review in February 2026, rather than rejecting remake pitches.
FromSoftware’s Reluctance and Studio Politics
Former Sony Interactive Entertainment president Shuhei Yoshida echoed this sentiment before, clarifying the internal stance: “Bloodborne is one of the most popular asks on my Twitter/X. And the people wonder why we haven’t really done anything… it should be easy, right?” Yoshida elaborated, “Miyazaki-san really, really loved Bloodborne, what he created. So I think he is interested, but he’s so successful, and he’s so busy, so he cannot do it himself, and he doesn’t want anyone else to touch it.” Hidetaka Miyazaki, creator of Bloodborne and FromSoftware’s president, was unwilling to pass the remake to an external team, despite commercial sense and user demand.
After FromSoftware’s rejection, Bluepoint allegedly shifted focus, pitching an update to its Shadow of the Colossus remake and a potential Ghost of Tsushima spin-off to Sony. According to Bloomberg’s sources, these ideas were also rebuffed, with concerns cited by other Sony studios about allocating significant resources toward projects led by external teams.
Key Facts and Chronology

- Bloodborne original release: PlayStation 4, 2015.
- Bluepoint’s formal remake pitch: Submitted to FromSoftware in early 2025.
- FromSoftware’s response: “The studio was told that the numbers made sense, but FromSoftware didn’t want it to happen.” (Bloomberg, Feb 28, 2026)
- Sony’s acquisition of Bluepoint: 2021.
- Sony’s project assignments: Live-service God of War project (cancelled 2025), followed by the closure of Bluepoint and layoff of approx. 70 staff, February 2026.
- Alternative pitches by Bluepoint: Shadow of the Colossus remake update and Ghost of Tsushima spin-off, both reportedly declined.
The enduring popularity of Bloodborne is widely acknowledged. Eurogamer described the original as, “a painfully long time until I play anything else that matches up to Bloodborne’s breadth of vision, generosity of content, and, yes, genius.” The title remains one of the most requested remakes among PlayStation fans. Despite technical and commercial feasibility, internal politics and Hidetaka Miyazaki’s personal attachment to the property led FromSoftware to veto external development, emphasising the studio’s desire for creative control.
Sony’s recent closure of Bluepoint is part of a broader trend of internal reviews and restructuring. Bluepoint’s legacy includes premium remakes and rapid fan-driven demand for a modern Bloodborne reimagining. However, as of early 2026, FromSoftware’s direct intervention has ruled out any third-party remake, even from Sony’s own premier remake specialist.
- Quote, Shuhei Yoshida (2025): “Bloodborne is one of the most popular asks on my Twitter/X. And the people wonder why we haven’t really done anything… it should be easy, right?”
- “Miyazaki-san really, really loved Bloodborne, what he created. So I think he is interested, but he’s so successful, and he’s so busy, so he cannot do it himself, and he doesn’t want anyone else to touch it.”
Summary: The fate of a potential Bloodborne remake rests squarely with FromSoftware’s leadership and creative outlook, not with Sony or its shuttered studios. With no current plans for a remake, the 2015 cult classic remains untouched, sustaining its legacy and mystique among players. Any future revival would require direct involvement or approval from Miyazaki and his team, ensuring no dilution of the original’s vision or experience.


