Capcom Pledges No Generative AI Assets in Resident Evil Requiem After DLSS 5 Backlash
March 24, 2026Capcom has publicly confirmed that it will not use generative AI to create assets for its games, including Resident Evil Requiem, following controversy over Nvidia’s DLSS 5 AI visual overhaul. The company stated that, while it may use AI tools to improve game development productivity, any in-game assets will remain human-made for the foreseeable future.
Capcom addressed growing industry concerns about artificial intelligence in game development by issuing a direct statement: “We will not implement assets generated by AI into our games.” This comes after players criticised what they saw as a distortion of Resident Evil Requiem’s art style due to Nvidia’s AI-driven DLSS 5 update. Capcom’s clarification follows a period in which several large publishers, including Square Enix and Pearl Abyss, have articulated their own evolving approaches to generative AI.
The publisher’s statement marks a notable commitment to traditional development, especially given the context of widespread generative AI adoption elsewhere in games. Capcom added that it is not opposed to AI outright, clarifying that it will be “proactively” using other AI tools “as a contributing technology to improve the efficiency and productivity of the game development process”. This policy means that while Capcom may streamline workflows or assist with repetitive tasks using AI technologies, the final creative assets seen by players will not be AI-generated.
Capcom’s Mixed Signals After DLSS 5 Update

This announcement arrives only a week after Resident Evil Requiem’s DLSS 5 update brought renewed scrutiny to AI’s role in changing a game’s visual identity. Players accused DLSS 5’s upscaling of ‘yassifying’ the horror game’s aesthetic, with automated filters altering character and environmental textures. The resulting debate pushed Capcom into the spotlight as fans questioned its oversight regarding AI-generated changes impacting the finished product.
Despite the publisher’s assurance, observers point to prior statements from early 2025, when Capcom informed investors of a planned partnership with Google to “toy with generative AI” specifically for “idea generation.” According to Capcom, generative AI will be used to “help streamline time-consuming and repetitive game development tasks, and form the foundation for a lot of work that eats into development time.” The relationship between these back-end uses and the on-screen assets delivered to players remains under close watch by both players and the broader industry.
Industry Context: Contrasts With Square Enix and Pearl Abyss

Capcom’s stance reflects a middle path compared with other high-profile studios. Square Enix, for example, has been more public in its embrace of AI as part of its game creation process. Meanwhile, Crimson Desert developer Pearl Abyss has faced backlash after allegations of extensive use of generative AI art assets in its 2026 launch build.
The increasing sophistication of generative AI means some publishers have accidentally shipped games with AI-generated content that escaped quality assurance. Capcom faces a unique challenge: balancing efficiency gains from back-end AI tools with the reputational risks associated with visible AI-generated assets. The publisher’s current strategy is to wall off in-game assets from direct AI creation, while still leveraging automation elsewhere in the pipeline.
While Capcom’s current policy is clear, fans remain wary, especially after the DLSS 5 incident. Square Enix, Pearl Abyss, and now Capcom each illustrate the spectrum of adaptation to AI in gaming for 2026. The publisher has not committed to a permanent ban on generative AI assets, but its latest statement draws a solid line for the near future of Resident Evil, Monster Hunter, and other major Capcom franchises.
Key Extractable Statements:
- “We will not implement assets generated by AI into our games.”
- Capcom will be “proactively” using other AI tools as a contributing technology to improve the efficiency and productivity of the game development process.”
- In early 2025, Capcom communicated it aimed to toy with generative AI in collaboration with Google for “idea generation.”
- Capcom will use generative AI to “help streamline time-consuming and repetitive game development tasks, and form the foundation for a lot of work that eats into development time.”
As scrutiny of AI in gaming intensifies, Capcom’s definitive statements and operational boundaries are especially notable for players, developers, and industry analysts seeking clarity on this divisive issue.



