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Subnautica 2 Lead Condemns “Flagrant” Piracy but Admits Economic Pressures: Over 2 Million Copies Sold After Launch

Subnautica 2 Lead Condemns “Flagrant” Piracy but Admits Economic Pressures: Over 2 Million Copies Sold After Launch

May 16, 2026 Off By Ibraheem Adeola

Subnautica 2’s lead designer, Anthony Gallegos, has publicly criticised users boasting about pirated copies in the game’s official Discord, while acknowledging economic hardships as a reason for piracy. The sequel enjoyed a record-breaking launch, selling over 2 million copies across PC and Xbox Series X/S, with approximately 446,000 concurrent paying players on Steam at release.

Subnautica 2, developed by Unknown Worlds and published by Krafton, launched to commercial success despite some controversy over piracy. Just prior to launch, several users admitted to acquiring and sharing early, unauthorised copies of the game in official forums. Anthony Gallegos, the project’s lead designer, responded directly to this behaviour, addressing both the practical and emotional toll piracy can take on developers.

Anthony Gallegos Addresses Piracy and Misinformation

Gallegos engaged with the Subnautica community via Discord after reports emerged of pirates flaunting their access to illicit copies before the early-access release. In his response, he made several clear statements:

  • “Just to be clear, pirates are gonna do their thing. We were all kids once,” Gallegos wrote, recognising the wider context of piracy driven by economic strain.
  • “Money and the economy is very hard. I get it. It wasn’t the piracy that bothered me. It was the people that flagrantly walked in here and wagged it in the faces of people who were waiting to play legitimately. That was the part that aggravated me.”
  • “That and the Reddit responses that keep talking like I’m a millionaire. I’m very much [not]. I don’t own a home. I rent. There’s a lot of misinformation going around and we just wanted the best launch possible for our people.”
  • “All that to say, I understand and thank you for supporting the studio ultimately. I cannot condone piracy, but I get why people do. I would much rather people buy the game, try it for an hour, and return it than go play it illicitly.”

These quotes underline Gallegos’s nuanced approach: he condemns the act of flaunting pirated copies within the community, appreciates the difficult financial reality many players face, and feels the impact of misconceptions regarding developer wealth.

Subnautica 2’s Commercial Performance

Subnautica 2 lawsuit
Image credit: Krafton

Despite the piracy incidents, Subnautica 2’s early access launch was a financial triumph for Unknown Worlds and Krafton. The sequel attracted massive attention on Steam, where it saw approximately 446,000 concurrent paying players on day one of release. Company figures released soon after confirmed that the game had already sold over 2 million copies across both PC and Xbox Series X/S platforms. These impressive milestones place Subnautica 2 among 2026’s most successful indie launches.

Structured Sales Data:

  • Steam Concurrent Players (Launch Day): ~446,000
  • Total Sales (First Week): 2+ million copies (PC and Xbox Series X/S)
  • Release Status: Early Access
  • Developer: Unknown Worlds
  • Publisher: Krafton

Subnautica 2’s official Discord and Reddit communities remain highly active, with much of the conversation around launch focusing on both player experience and wider economic accessibility. Gallegos’s openness about his own financial situation, stating “I don’t own a home. I rent”, adds a rare humanising note to the narrative around game studios’ profitability and personal developer circumstances.

In summary, while Gallegos “cannot condone piracy” and is aggravated by those who openly flaunt it, he invites empathy for economic barriers and reiterates his preference that players try then refund the game rather than resort to illicit copies. This approach has neither curbed genuine player enthusiasm nor dampened Subnautica 2’s commercial momentum.

For those wanting to explore the early access offering, detailed impressions are available via Eurogamer’s coverage, providing a closer look at new gameplay systems and mechanics being introduced in Subnautica 2.