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Ghost of Tsushima Sequel: Ghost of Yotei Brings a New Hero and Story Set 300 Years Later

Ghost of Tsushima Sequel: Ghost of Yotei Brings a New Hero and Story Set 300 Years Later

September 26, 2024 Off By Ibraheem Adeola

During Sony’s latest State of Play, fans were treated to a huge announcement: a Ghost of Tsushima sequel titled Ghost of Yotei, set to release in 2025. This new entry shifts the focus from Jin Sakai to a new protagonist, Atsu, and is set in 1603, a full 300 years after the original. The sequel takes place near Mount Yōtei in Hokkaido, bringing a fresh yet familiar take on the wandering warrior’s journey.

Ghost of Tsushima Sequel: A New Hero, A New Story

atsu
Image credit: IGN/PlayStation

In Ghost of Yotei, players will leave the island of Tsushima behind and take on the role of Atsu, a warrior who carries on the legacy of the “Ghost.” The sequel focuses on a different time period and region but maintains the core pillars of the original: playing as a warrior in feudal Japan and exploring vast, beautiful open landscapes. Sucker Punch has emphasized that they wanted to innovate while retaining what fans loved about the original. Atsu’s story will delve into her own legend, and fans can expect to see new weapons and gameplay mechanics specifically designed for the PlayStation 5.

Setting: A New Region to Explore

The story takes place in 1603 in the shadow of Mount Yōtei, a real-world mountain in Hokkaido. The shift from the structured samurai clans of Tsushima to a more rugged and untamed environment offers a new challenge for players. Sucker Punch describes this setting as a far cry from the previous game’s world, signalling a fresh approach to the open-world design. Players will have the freedom to explore at their own pace, immersing themselves in the diverse and beautiful landscapes of Japan.

Gameplay Innovations and PS5 Exclusivity

atsu
Image credit: IGN/PlayStation

As Sucker Punch’s first game designed entirely for the PlayStation 5, Ghost of Yotei will take full advantage of the console’s capabilities. Expect enhanced visuals, refined combat mechanics, and improved world interactions. The developers promise new mechanics and weapons that will build upon the iconic swordplay that made Ghost of Tsushima a hit. Players can also look forward to new traversal options and advanced AI, making the game world feel more dynamic and alive.

The Influence of Akira Kurosawa Continues

Fans of classic samurai films will be excited to know that the Kurosawa Mode, inspired by the works of legendary filmmaker Akira Kurosawa, will likely return. The original Ghost of Tsushima offered this mode to let players experience the game in a stylized black-and-white film format. This tribute to Kurosawa’s cinematic style added a layer of authenticity and homage to classic samurai storytelling, and it’s safe to expect that Ghost of Yotei will continue to honour that legacy.

New Protagonist, Same Legendary Combat

ghost of tsushima sequel
Image credit: IGN/PlayStation

The decision to introduce a new protagonist, Atsu, brings a fresh dynamic to the game while continuing the spirit of the Ghost. Atsu will face new enemies and challenges, while fans can expect the return of the blade-to-blade combat system that made the original game stand out in the open-world action genre. The combat in Ghost of Tsushima was praised for its fluidity, precision, and depth, and it seems that Ghost of Yotei will expand on that foundation with new weapons, combat styles, and techniques.

What to Expect from Ghost of Yotei’s Story

Mount Yōtei in Hokkaido
Image credit: IGN/PlayStation

While Sucker Punch is keeping the finer details of the story under wraps, they’ve hinted that the narrative will explore what it means to wear the “Ghost” mask. Atsu’s journey will revolve around uncovering his own legend, continuing the themes of honour, duty, and survival. The decision to move the timeline 300 years forward gives the developers the freedom to explore different aspects of Japanese history and culture, making Atsu’s tale distinct from Jin Sakai’s.