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Grand Theft Auto 6’s Potential £80 Price Tag Sparks Heated Industry Debate

Grand Theft Auto 6’s Potential £80 Price Tag Sparks Heated Industry Debate

January 20, 2025 Off By Ibraheem Adeola

The gaming world has been busy with reports suggesting that Rockstar’s highly anticipated Grand Theft Auto 6 could debut at an eye-watering price of £80 (approximately $100). While fans eagerly await official details about the game, the possibility of such a steep price tag has ignited discussions across the industry. Could this mark the beginning of a new pricing standard for AAA games, or is it simply speculative noise? Let’s break it all down.

The Rumor That Started It All

The Release of Grand Theft Auto 6
Image credit: Rockstar

According to an annual report by Matthew Ball of Epyllion, there’s “hope” within the gaming industry that GTA 6 could pave the way for an average price point of £80/$100 for new AAA games. The justification? Skyrocketing development costs. Games like GTA 6, with their massive budgets and expansive worlds, are prime candidates to lead this shift.

Take-Two, Rockstar’s parent company, has a history of pushing boundaries in game pricing. When the PlayStation 5 and Xbox Series X/S launched in 2020, Take-Two was among the first publishers to standardize £70/$70 for major releases. Could they be gearing up to raise the bar again with GTA 6?

The Economics Behind £80 Games

There’s no denying that developing AAA games has become more expensive. Shawn Layden, former chairman of PlayStation Worldwide Studios, recently described the industry as having grown into a “cathedral business” with unsustainable budgets. He believes this escalation in costs could lead to even higher game prices, but also warns that the model might be reaching its breaking point.

Games like GTA 6, which will likely offer hundreds of hours of content, could justify a higher upfront cost for many players. However, the industry’s pricing model has also been evolving. Premium editions of games, featuring bonus content and early access, are already priced near the £80/$100 mark. This raises the question: do players really need a standard price increase when deluxe editions already exist?

The Counterargument: GTA Online’s Revenue

GTA 6 Trailer-Rockstar's Pursuit of Perfection
Image credit: Rockstar

Niko Partners analyst Daniel Ahmad has a different perspective, arguing that Rockstar may not need to increase the base price of GTA 6. GTA 5 has been a cash cow for years, thanks to the recurring revenue generated by GTA Online.

“If anything, Take-Two could afford to lower the price (they won’t) to get more people in, given how much they earn via GTA Online,” Ahmad explained.

With GTA Online expected to continue as a major revenue stream for Rockstar, it’s possible that the company could prioritize accessibility over upfront pricing. Lowering the entry barrier might bring in more players who could then spend money within the game’s ecosystem.

Consumer Reactions and Expectations

The idea of paying £80 for a single game has sparked a heated debate among gamers:

  • For the Price Hike: Some players argue that higher prices reflect the increasing quality and scale of modern AAA games. If GTA 6 delivers an unmatched experience, they’re willing to pay the premium.
  • Against the Price Hike: Many others feel that gaming is already an expensive hobby and that raising prices further would alienate a significant portion of the player base.

This divide mirrors a larger industry-wide conversation about the value of games versus their cost.

Is This the Start of a Trend?

Whether or not GTA 6 launches at £80/$100, the conversation highlights a broader trend. As development costs continue to rise, publishers may feel pressured to pass those expenses on to consumers. However, the success of free-to-play models and live-service games like Fortnite and GTA Online suggests there are alternative ways to sustain the industry without raising prices across the board.