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Call of Duty: Black Ops 7 Solo Campaign Baffles Players With No Pause, No Checkpoints, and Always-Online Requirement

Call of Duty: Black Ops 7 Solo Campaign Baffles Players With No Pause, No Checkpoints, and Always-Online Requirement

November 16, 2025 Off By Ibraheem Adeola

The launch of Call of Duty: Black Ops 7 hasn’t been smooth sailing for solo campaign fans. Right out of the gate, players discovered three major hurdles: no ability to pause the campaign, no checkpoints at all, and a forced always-online connection, even when playing alone. Those jumping in to experience the new chapter of the Black Ops story are running headfirst into these design choices, and it’s rattling expectations for what a single-player shooter campaign should offer.

Solo Play Feels Stuck in a Multiplayer Shell

Booting up the Call of Duty: Black Ops 7 campaign for the first time, you’re required to interact with the full matchmaking and lobby process, just like you would for multiplayer. There are no AI teammates to fill out your squad, but you can’t skip multiplayer-style setup, even if you’re the only human in the room.

The campaign is openly designed as a group experience. Even if you pick to play on your own, you get shunted through multiplayer infrastructure with absolutely zero concessions for solo play. This setup isn’t just a minor inconvenience; it’s tied into every other frustration that follows.

Most notably, you can’t pause the action. At any moment, you’re locked into whatever firefight or cutscene is playing out. If you need to step away, you’re out of luck. There’s also no checkpoint system at all. Quitting the game, even for a second, means your progress in the current mission is nuked. You’ll need to start over from scratch if you want to keep going.

Always Online, and Always at Risk of Losing Progress

Black Ops 7 hits Xbox Game Pass the moment it launches
Image credit: Activision Blizzard

On top of that, Black Ops 7’s campaign requires a persistent online connection at all times. Losing your internet, even briefly, or being caught mid-mission during an automatic game update (which can hit without warning) will immediately boot you out and dump your progress. There’s no offline safety net, disconnect for any reason, and it’s back to square one.

Players are rightfully frustrated. These always-online requirements mean that something as mundane as a Wi-Fi hiccup, or a surprise patch could wipe out a long session. For those who prize the campaign for its story and solo action, this adds a layer of anxiety every time they start a mission.

Compounding the irritation, the narrative itself still centres around a squad, but you won’t get any backup from AI-controlled teammates when playing alone. It delivers the odd experience of a team-based military operation, yet leaves solo players without support, increased immersion, or a sense of continuity found in earlier entries.

This shift marks a fresh direction for the franchise’s campaigns, and not one long-time fans appear to be celebrating. While multiplayer and cooperative play are core to Call of Duty’s DNA, many expected the campaign to retain single-player basics like pausing and checkpoints.

The Campaign is the Can’t-Pause, Can’t-Quit Experiment

The new campaign structure is a clear signal: Activision wants players to experience Black Ops 7 as a live, social event, even in what was once a private part of the game. The game doesn’t just recommend group play; it practically mandates it through every technical hoop and design choice. Control is out of the solo player’s hands. Every session requires an online tether and continuous focus, no exceptions.

For now, the official review of Black Ops 7 is still on the way, but the early response speaks volumes. While fans can busy themselves with weapon tier lists and endgame PvE guides, some have to decide if these campaign quirks are dealbreakers or just growing pains for a new Call of Duty era.

If you’re someone who likes to dip into the campaign at your own pace, or values the pause button as much as the trigger, you’ll want to keep these limitations in mind. This is not the solo experience you might remember, or expect, from Call of Duty.