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Death Stranding 2 Lets You Skip Boss Fights—Because Kojima’s Chaos Has No Limits

Death Stranding 2 Lets You Skip Boss Fights—Because Kojima’s Chaos Has No Limits

June 3, 2025 Off By Ibraheem Adeola

If you’ve ever rage-quit a boss fight just to watch the rest of the story on YouTube, Hideo Kojima hears you—and he’s enabling you. According to recent radio chatter from Kojima Productions (translated by Genki_JPN), Death Stranding 2: On the Beach will feature an option that lets you skip boss fights entirely and still walk away with the narrative intact.

Kojima’s Chaos Has No Limits

That’s right. No sweaty palms. No controller-snapping frustration. No awkward, shameful Googling for “how to beat the floating baby horror at 2% health.” Just a story—delivered like a bedtime novel, with text and images.

This isn’t a hypothetical idea. It’s baked right into the Game Over screen. Apparently, under the usual “Continue” button, there’s a new “Clear” option (most likely in Easy Mode) that gives you a lore dump in exchange for… well, not fighting. And let’s be honest—if you’re playing on Easy, it’s probably not your first Soulsborne rodeo.

Of course, this news has split the fanbase like a fractured BT in a thunderstorm. Some say it’s a welcome nod to accessibility. Others argue it waters down what makes Kojima’s gameplay unforgettable. But that assumes Kojima has ever cared about doing what’s expected. This is the same man who made you unplug your controller to beat Psycho Mantis and carried out an entire conspiracy by marketing Metal Gear Solid 2 with a fake protagonist. Let’s not pretend anyone knows where this ride is going.

Death Stranding 2 Gameplay Premiere -Kojima
Image credit: Kojima Productions

Still, it makes sense in Death Stranding’s world. The first game was a walking sim, delivery sim, and existential crisis all in one. Bosses? Yeah, they were in there, but they weren’t the soul of the game. The soul was Sam, his weird cargo-luggage baby, and a message about connection that somehow made us cry in the rain.

Now with Death Stranding 2, things are getting weirder (and arguably more beautiful). We’ve got stop-motion puppets, ultra-realistic photo modes, and characters that might be alternate-dimension versions of Snake. So, of course, boss fights are optional. Everything is optional—except your emotional damage.

According to Kojima, even if you skip the battle, you’ll still learn about the boss’s backstory through what sounds like visual lore entries. Think collectible codex pages, but more Kojima-flavoured—like “This terrifying thing was once your friend… who now exists in five realities.”

Naturally, the feature has sparked a mini-meltdown across gaming forums. Some players are thrilled, saying it opens up the game to folks who want a story without stress. Others claim it turns the whole thing into an interactive audiobook with 4K graphics. And somewhere in between? Gamers who swear they never used the option, while their trophy list says otherwise.

It’s also another reminder that Death Stranding 2 is Kojima off the leash. From the SXSW 2025 showcase to the On The Beach world tour, it’s been a wild mix of music, mystery, and marketing. And let’s not forget the upcoming live-action movie, which now has A Quiet Place’s Michael Sarnoski at the helm. Between the skip-boss option and puppet sidekicks, Kojima isn’t just pushing boundaries—he’s dismantling them and mailing you the parts in a futuristic FedEx box.

So whether you’re the type who fights every battle or the one who prefers your epic drama with less stabbing and more staring pensively into the void, Death Stranding 2 has got you covered. And if nothing else, we can all agree: skipping bosses to get a storybook summary is the most Kojima thing ever.