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No, Dispatch’s Cut Sex Scenes Don’t Exist—And Here’s What Actually Happened

No, Dispatch’s Cut Sex Scenes Don’t Exist—And Here’s What Actually Happened

December 20, 2025 Off By Ibraheem Adeola

Don’t hold your breath for the “deleted” Dispatch sex scenes, because they were never made in the first place. After months of speculation and fans combing through game code for clues, Dispatch’s creative leads have finally set the record straight: those spicy moments you think got cut aren’t chilling in a hard drive somewhere. They were ideas, not actual assets.

Speaking with lead writer Pierre Shorette and game director Nick Herman, the story is simple and probably way less dramatic than most fans wanted. According to the duo, “there’s nothing to reinstate” because the scenes “never tangibly existed.”

The Origin of the Cut Scene Rumours

The confusion kicked off when Shorette himself once teased, “We definitely cut some sex scenes” and hinted that players “may get to see those one day.” That hope ballooned into a full-blown myth in the fan community. But when pressed, Herman stepped in to clarify:

“Let’s curb this here, Pierre.”

Shorette half-jokingly replied, “The reality is we’re definitely going to put those sex scenes in.”

“God damnit,” Herman shot back, and Shorette laughed; the joke was clear: the scenes don’t and won’t exist.

Instead, the rumour took off after dataminers noticed in-game code referencing possible romantic events featuring the player’s chosen love interests, specifically Blonde Blazer and Invisigal. They found code booleans like “if someone was going to spend the night” or “which love interest was going to spend the night.” Naturally, imaginations ran wild.

The supposed moment for these encounters? The party scene in Episode 6. According to Shorette, “after the party, that was the point in the story where that would happen.” But that’s as far as it got, an idea in the script, never drafted or animated.

Why Did They Scrap the Romantic Content?

Chase in Dispatch
Image credit: Eurogamer

It wasn’t for creative reasons. It was all about the budget. “Money,” both Herman and Shorette confirmed almost in unison. Herman explained that the original concept for that episode and the party was massive: “That whole scene was like double or triple the length; the whole party was almost an entire episode at Robert’s apartment.” That meant even more script pages and way more production time than they could afford.

“We probably pulled like 80 pages out of this game,” Herman admitted. “It was a lot of writing that had to get cut to be condensed down into something that we could produce.”

And for the record, it never even got to the concept art phase. “Those scenes were never storyboarded. They didn’t go into animation. So people say ‘release them’: they never tangibly existed,” said Herman. Shorette hammered it home: “Everything that got made, shipped.”

The desire was there, but the reality was simple: the money wasn’t. Shorette got honest: “We wanted to put it in, we just ran out of money, is what it really came down to. So you can blame the video game industry, not us. If people believed in us, we could have made it.”

The studio’s many years of struggling to secure a publisher for Dispatch didn’t exactly help the budget, either. That saga of rejections is covered at length elsewhere, but in the meantime, Dispatch still pulled off a surprise hit, racking up 2 million copies sold and counting.

Player Expectations, Romance Limits, and the Future

The limited budget didn’t just axe late-night romance scenes; it also scaled back the range of love interests. You can’t romance anyone in the Z-team you lead, which, honestly, probably avoids an HR nightmare. As for the two featured options, their relationships play a significant role in the story, and Shorette is clear about why the game treated them seriously rather than going full dating-sim chaos.

Joking about fan requests for a sequel where “everyone can just have sex with everyone,” Shorette shot down the idea as “so messy.” He explained, “We have to take those seriously as relationships, not just treat this as like some fuck party.”

Each relationship was designed to deepen the narrative. “When you look at the relationships that we had, they’re very specific and important to the story in terms of the type of characters they are. Robert is a guy who, on the one hand, has it together and can be supportive to someone like [Invisigal], but then also needs fucking help, you know? Which is perfect for Blazer.”

He even joked about Malevola, the tough-as-nails demon in a crop top and denim shorts: “If we threw Malevola in there, everyone would just fuck Malevola. Demon Cindy Crawford. Muscle Mommy. It would be easy mode.”

So, what’s next? The excitement for Dispatch Season 2 is real, especially with high-profile fans like ex-Witcher 3 developer Konrad Tomaszkiewicz praising it as his game of the year. Shorette put it frankly: “A lot of pressure. It’ll be about what it’s not as much as what it is.”