
Rematch Crossplay Is Happening—And It’s Sloclap’s Big Multiplayer Move
July 16, 2025Rematch, the nuanced competitive multiplayer title developed by Parisian studio Sloclap, has set its sights firmly on improving crossplay, server quality, and ranked progression in its upcoming updates. No vague roadmaps or loose promises this time—Sloclap is making a clear commitment to four core development pillars, with crossplay being the absolute top priority. And for a community that’s been passionately asking for Rematch crossplay since launch, that’s huge news.
Sloclap’s Four Pillars: Multiplayer Redefined
During a recent update shared on 15 July 2025 via the official Eurogamer interview, Sloclap provided a sharp breakdown of where Rematch is headed next—and they aren’t beating around the bush. The studio listed four clear areas of focus:
1. Crossplay;
2. Ranked Mode Progression;
3. Character Balance;
4. Improved Connectivity and Server Stability.
Of those, crossplay has the most weight behind it. The studio confirmed it’s been a “top priority” internally for several months, revealing that cross-platform support is already in testing phases. Fans on PC, Xbox and PlayStation have been waiting for a way to seamlessly clash regardless of hardware, and this update could finally elevate Rematch to the kind of community-oriented multiplayer title it deserves to be.
Crossplay in Testing
While Sloclap hasn’t offered a specific release date just yet, it has stated that crossplay is in “active development” and expected to roll out in staggered stages starting later this year. This means your weekly sparring sessions could soon include friends (or rivals) on different systems, breaking down the matchmaking bottleneck that’s been holding Rematch back from building a broader competitive scene.
It’s no secret that a unified player pool means smaller wait times and bigger tournaments—the kind of thing that hardcore competitive Rematch players have craved since beta. Expect the population to swell as word spreads that console and PC fights are finally unifying. And let’s not forget: Sloclap are no strangers to networked brawlers—after all, their 2022 critical hit Sifu stuck the landing with a smart evolving combat system. With Rematch, they’re taking things deeper, into the realm of competitive online fighting.
What Else Is Coming: Ranked Fixes, Balance Passes, and Better Servers
Crossplay might be the headliner, but Sloclap’s post doesn’t stop there. Ranked progression is getting some much-needed love, especially in terms of how match outcomes impact rankings. Some in the community have rightly criticised the current ranked ladder as lacking transparency—climbing feels inconsistent, and losing to higher-tier players doesn’t always reward the right kind of risk-taking play.
Expect a full refinement of ranked metrics and a new post-match breakdown, giving players clearer feedback on how their performance affects their rank. Leaderboards are also getting an overhaul to better represent active players and competitive turnover, which should spur more consistent ladder movement.
Character combat balance is another biggie. Sloclap hinted that the next patch will adjust two dominant characters that have remained top tier in both casual and ranked instances. The update is expected to rebalance cooldowns and stagger windows, forcing players to re-learn a few aggressive matchup flows.
And server issues? Yes—finally being addressed head on. The developers acknowledged recent instability and input lag complaints, promising that a significant backend fix is part of the same upcoming rollout. According to Sloclap, they’re migrating parts of their matchmaking stack to new infrastructure that not only improves ping distribution but also global data routing. For players in NA-East and Europe in particular, smoother connectivity can’t come soon enough.
The Bigger Picture: Is This the Competitive Cornerstone Rematch Needed?
If Sloclap’s plans pan out, this could be Rematch’s biggest step toward becoming a true mainstay in the arena of skill-focused multiplayer games. The lack of cross-platform multiplayer has undeniably kept Rematch out of larger esports conversations, and once removed, it’ll open a floodgate of new competition, streamers, and major-event attention.
And critically, Sloclap’s transparency here shouldn’t be overlooked. Few studios take the time to outline future technical and design priorities this explicitly. It shows a growing maturity in their operations—committing to long-term development vs short-term patches. Rematch isn’t trying to be a giant, sprawling live game monster. But it might just become the genre’s most focused, mechanically fulfilling network fighter—especially if these four pillars stand tall.