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This Award-Winning Indie Game Vanished from the App Store — And Nobody Knows Why

This Award-Winning Indie Game Vanished from the App Store — And Nobody Knows Why

July 16, 2025 Off By Ibraheem Adeola

One of the most distinct horror titles in recent memory, Saturnalia, has mysteriously vanished from the Apple App Store, and the studio behind it has no idea why. Santa Ragione, the acclaimed indie developer best known for its experimental horror and visual storytelling, has publicly accused Apple of removing its app without “clear justification” — and no, this isn’t a feature rollback or a simple app update glitch. It’s gone. Overnight. With zero explanation.

When acclaimed art becomes collateral

app store wheels of aurelia
Image credit: Santa Ragione

The Rome-based studio shared the news in a blunt and frustrated tweet this week. Known for thematic storytelling in titles like Wheels of Aurelia and the dreamy sci-fi abstraction of MirrorMoon EP, Santa Ragione isn’t just any small shop. Their artistic direction has been repeatedly praised by critics, and Saturnalia, in particular, has captivated fans since its original release. It’s a story-rich, single-player horror game wrapped in dense, stylised visuals inspired by Italian giallo cinema and underground comics — a living, breathing nightmare set in a decaying Sardinian village.

But despite its critical recognition and devoted fanbase, Saturnalia simply blinked off Apple’s radar. The App Store listing is Gone. The studio’s access to data, cut off. And players still mid-playthrough are Locked out. As Santa Ragione explains, “Apple removed the app & revoked our certificates… no appeals, no possibility to communicate.”

That’s a chilling move from a platform that hosts thousands of apps across various regions. Even if Apple had a legitimate reason — say, a policy breach or expired compliance — the fact they allegedly provided no communication whatsoever raises hard questions for indie developers who rely on these ecosystems to share their work.

Creators on edge, policies under fire

If this situation sounds familiar, that’s because it is. Apple has faced regular criticism from developers — especially small and indie studios — over its opaque approval process and abrupt enforcement of policies. The “walled garden” approach, while providing security for users, sometimes results in creators being left out in the cold without warning. For a narrative-driven indie release that already operates outside mainstream channels, this can be financially and emotionally devastating.

Unlike large studios that can spend resources navigating legal channels or negotiating reinstatement, indie developers like Santa Ragione depend on platform consistency and communication. When those collapse, so too does their ability to market, support, and even sell their games. Saturnalia’s disappearance now raises wider awareness about Apple’s backend enforcement methods — and sets a troubling precedent for other titles blending experimental art and interactive design.

Of course, some removals are justified — violating privacy terms, using unlicensed material, etc. But in Saturnalia’s case, there’s no obvious violation or claim. The studio hasn’t been accused of user data breach, nor have they pushed any controversial updates or controversial messaging. Instead, the narrative from Santa Ragione seems simple: “We don’t know why this is happening. And Apple refuses to tell us.”

At the heart of Saturnalia is collaboration, immersing players in an eerie, procedural horror journey with a cast of hand-drawn characters confronting personal and cultural trauma. It’s not an average jump-scare title — it’s symbolic, slow-burning, and purposefully disorienting. That strong creative identity might actually be part of the problem. Apple’s systems are built for algorithmic clarity, not open-ended, artistically abstract software experiences.

While the game remains available on platforms such as PC and console, the iOS vanishing act weakens its mobile momentum — especially considering Saturnalia worked well on Mac and iPads, which supported its slower pace and richly layered atmosphere. Players had grown used to on-the-go access, only to discover the app was no longer listed, and any current downloads were deadlocked by revoked developer certificates.

This case is gaining traction within indie circles, with many developers expressing anxiety over how Apple communicates changes. Santa Ragione’s transparency has helped spotlight a problem that could affect other story-heavy, low-traction indie apps: when your game depends on discoverability and long-tail engagement, sudden removal is a critical blow, not a minor hiccup.

So far, Apple has not commented on Saturnalia’s removal or the revoked access. Until then, the game stands erased from the App Store — not for policy, piracy, or pushback, but seemingly into a void of silent moderation.