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Valve Unveils Steam Frame VR, Machine, and Controller, But Isn’t Chasing PlayStation or Xbox

Valve Unveils Steam Frame VR, Machine, and Controller, But Isn’t Chasing PlayStation or Xbox

November 13, 2025 Off By Ibraheem Adeola

Valve just dropped a trio of new Steam hardware announcements: the standalone Steam Frame VR headset, a new Steam Machine console, and a fresh Steam Controller. But don’t expect Valve to follow the game plan of PlayStation or Xbox. The company’s not out to steal thunder from Sony or Microsoft—instead, it’s doubling down on what makes PC gaming unique.

Kaci Aitchison Boyle, from Valve’s PR team, spells it out: “We typically just work back from our own experience playing PC games and what we wish was possible to do, and what we hear our users say as well.”

Valve’s core philosophy? Build hardware for PC gamers, by PC gamers. It’s not about copying the competition. “We don’t really tend to work back from what’s happening in other spaces and we try and focus on our audience,” Boyle says.

PC Roots, Not Console Playbook

steam valve steam machine
Image credit: VGC/Valve

If you thought Valve’s foray into hardware was a straight shot at the living room dominance of PlayStation or Xbox, think again. The company’s leadership is all-in on the open and experimental culture that’s always defined PC gaming.

“PC gaming has a lot of value to offer,” Boyle emphasizes. To her, the platform’s openness is what makes it special, from mod support to entirely new genres that wouldn’t exist if software distribution were locked down. The new Steam hardware isn’t about closing those doors. In fact, Valve’s latest moves are squarely about making PC gaming more accessible, not less.

This mindset is a world away from the proprietary systems of traditional consoles. Valve’s hardware is designed to extend what’s already thriving on Steam. The goal? Make the most out of the SteamOS ecosystem and keep everything as flexible as it’s always been for PC gamers.

Steam Deck’s Success Opens the Field

Asus ROG Ally

The timing isn’t lost on anyone: just as Microsoft teams up with Asus on its ROG Ally X handheld, Valve’s entering a new round of hardware innovation. The industry’s watching to see if these devices are about rivalry, or something bigger.

Boyle isn’t shy about Valve’s attitude toward competition. “If anything, we’re kind of excited that other people are looking at the handheld space, the PC handheld space, because we see it as more options for people to play all of their games,” she says. In fact, Valve sees the ripple effect of the Steam Deck as proof it resonated with gamers. There’s no urge to gatekeep. The more ways people can enjoy their PC game library, the better.

The same logic applies to Valve’s freshly announced living room hardware. If SteamOS can make set-top box or couch gaming experiences as seamless as their handheld, “we’ll be really happy with that as well,” Boyle says. The focus on user choice is clear—accessibility and adaptability are front and center.

So, what does this mean for fans eager to get their hands on Valve’s new gear? Release dates are still under wraps, but we know one thing: Valve will be self-distributing each device just like it did with the Steam Deck. No middlemen. It’s an approach that lets Valve stay close to its audience, gather feedback, and keep pushing what’s possible in PC gaming hardware. If you’re expecting a showdown with PlayStation or Xbox, you’re looking in the wrong direction. Valve isn’t chasing competitors, it’s expanding the playground for PC gamers everywhere.