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Arc Raiders Puts an End to Locked Room Looters—With a Fiery Surprise

Arc Raiders Puts an End to Locked Room Looters—With a Fiery Surprise

December 2, 2025 Off By Ibraheem Adeola

If you try to sneak into a locked room in Arc Raiders without the required keycard, you’ll pay for it by being burned alive, loot and all. Embark Studios just dropped a hot fix (literally), torching one of the community’s most persistent exploits.

For anyone not deeply embedded in extraction shooters, these locked rooms are the holy grail of high-tier gear. They scatter only a handful per map, and each one stays locked tight until someone produces the ultra-rare keycard. Until now, breaking in without the keycard wasn’t just possible, it was almost a sport for clever exploiters. All that’s over, and the devs did it with a dark sense of humour.

Testing the Limits in Arc Raiders? You’ll Get Burned

The exploit was simple but infuriating. Players glitched or maneuvered their way inside, slipping through doors, leaping through windows, or even dropping in from above, with no keycard needed. You could loot to your heart’s content while the door stayed locked, safe from anyone who played by the rules.

That meant someone could grind and finally land a keycard, only to find a room picked clean by a ghost. “This, as you can imagine, sucked.” Wasted effort. Wasted resources. Players were vocal about how unfair, even demoralizing, it felt.

The fix is both savage and downright funny. Now, if you’re caught inside a still-locked room without the keycard having been used, the game cooks you alive. You can’t escape. No frantic sprints for the window. Just a slow, roasting end for anyone outsmarting the system; plus a bonus corpse as a warning for the next keycard-wielding raider.

The community latched onto the update instantly. Clips of would-be exploiters meeting a fiery fate spread quickly, sparking a wave of celebration. The patch notes didn’t mince words, teasing fans with the promise of “a very hot fix” before everyone learned it was literal.

No More Free Passes for Cheaters

Duo matchmaking in Arc Raiders
Image credit: Embark Studios.

This update sends a clear message: Arc Raiders is doubling down on the balance between risk and reward. Keycards aren’t just rare, they’re dangerous to use. While you fumble to open a door, there’s always the threat of another player taking advantage, either by killing you inside or ambushing you on the way out. This danger is part of what makes extraction shooters tick.

But when exploiters snatched high-end loot without paying the price, it broke the game’s core logic. Players want the tension. They want to know that if they risk it all for rare gear, there’s a real chance of getting burned, just preferably not by the environment itself.

This isn’t the only tweak Embark Studios just dropped. The same patch also killed off the infamous “double pumping” technique, which let players double up on damage and terrorize everyone across Stella Montis. The developers haven’t slowed their momentum: Arc Raiders even managed a cameo in South Park recently, a tongue-in-cheek nod to its growing reach.

If Embark keeps up this pace, listening to its community and patching out exploits with style, it’s clear they’re aiming to keep Arc Raiders fun, fair, and unpredictable.