
Cyberpunk 2077 Just Made Switch 2 a Real Gamer’s Console with DLSS Magic
April 22, 2025If you told someone in 2020 that one day they’d be playing Cyberpunk 2077 on a Nintendo console, they’d probably blink, look around for hidden cameras, and ask what year it is. Fast forward to now—and boom—CD Projekt RED just confirmed that the Ultimate Edition of Cyberpunk 2077 is coming to Nintendo Switch 2, fully juiced up with Nvidia’s DLSS upscaling. Yes, you read that right. Night City on the go, and this time, it might actually run like a dream.
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DLSS: Fancy Tech Talk or Real Deal?

Let’s break it down. DLSS, or Deep Learning Super Sampling, is basically Nvidia’s AI wizardry at work. It takes lower-resolution images and uses artificial intelligence to upscale them in real-time, meaning prettier visuals without frying the console’s brain. Think of it as giving your game a glow-up while keeping performance smooth and snappy. Until now, DLSS was mostly a PC-only flex. But with the Switch 2 reportedly rocking Nvidia’s Tensor cores, we’re entering a new phase: where handheld gaming might just stop being the butt of every “Potato Graphics” meme.
From buggy beginnings to the redemption story of the decade, Cyberpunk 2077 has evolved into a legitimate visual and performance showcase on consoles and PC. Now, as the first game confirmed to use DLSS on the Switch 2, it’s making history again. CD Projekt RED revealed to Digital Foundry that all four gameplay configurations—handheld and docked, with performance and quality modes—will be powered by DLSS. Yup, whether you’re chilling on the couch or crammed into a train seat, Night City’s going to shine.
But Wait—Performance Options on a Nintendo Console?
No shade to the original Switch, but it wasn’t exactly famous for graphics settings. You played what you got. But now? You’re looking at true performance options. When docked, you can pick between:
- 30fps Quality Mode (smoother textures, cinematic vibe)
- 40fps Performance Mode (more fluid motion, especially if your TV supports 120Hz)
In layman’s terms: 40fps isn’t quite buttery-smooth like 60, but it hits a nice balance between speed and stability. For a handheld console? That’s kind of a mic drop.
Now for handheld gamers—the dreamers, the airport grinders, the bathroom battlers—here’s what’s up:
- Performance Mode: Drops to 720p, targets 40fps, running on a 120Hz screen.
- Quality Mode: Targets 30fps at 1080p with DLSS + dynamic resolution scaling.
This Changes the Portable Playing Field

So what does this really mean? For one, Nintendo’s next-gen console isn’t playing around anymore. With DLSS onboard, it’s gunning for performance parity with other platforms—at least in theory. Games that used to be pipe dreams for handhelds (The Witcher 3, Elden Ring, maybe even Starfield someday?) are inching closer to reality. And Cyberpunk isn’t some lightweight title—it’s the benchmark. The stress test. The “let’s see what this baby can do” game. If Switch 2 can handle it, it can probably handle anything.
And Why This Is a Big Deal for Gamers (Yes, Even You)
Let’s say you’re a casual player who missed Cyberpunk’s heyday. Maybe you were waiting for patches. Maybe you were still recovering from the trauma of Fallout 76. Fair enough. But now, you’re holding a portable console that offers PC-grade graphics in your backpack. Not a cloud version. Not a watered-down port. A real, playable, visually-amped version of Cyberpunk 2077. No more sacrificing visuals for portability. No more choosing between a sofa or a screen on the go. This could very well be the new normal.
And let’s be real—if CDPR is confident enough to bring Cyberpunk 2077 as a launch title for Switch 2, that’s saying something. The same studio that took years to iron out the bugs on PS4 and Xbox One is now betting big on this next-gen handheld. It also says a lot about where Nintendo is headed. DLSS isn’t just a gimmick. It’s a legit power move that could keep the Switch 2 relevant for years to come. You know what they say—once your handheld has Tensor cores, your lunch breaks will never be the same.