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“It’s Heartbreaking”: Warframe Dev Says Destiny 2’s End Is a Loss for the Genre, Not a Rival’s Win

“It’s Heartbreaking”: Warframe Dev Says Destiny 2’s End Is a Loss for the Genre, Not a Rival’s Win

June 23, 2026 Off By Ibraheem Adeola

Warframe’s leadership has called Destiny 2’s content shutdown “heartbreaking” and a loss for the live service shooter genre, rejecting any suggestion of rivalry celebration following Bungie’s decision to release its final Destiny 2 update, Monument of Triumph, on 9 June 2026.

Megan Everett, Community Director and Live Operations Lead for Warframe, told Eurogamer that the news of Destiny 2’s conclusion is not good for players or the broader online shooter genre. She stated: “Truthfully, it’s heartbreaking. It’s earth-shattering. I never thought I’d ever see the day where I’d read an article from Bungie about Destiny 2 essentially shutting down.” Everett clarified that her disappointment is both personal and echoed by the Warframe team: “No one is celebrating the fact that this has happened to Destiny, and its players and that story.”

No Rivalry in Destiny 2’s End: Warframe’s Perspective

Everett addressed long-standing perceptions of Warframe and Destiny 2 as direct competitors in the live service looter-shooter market. She underscored the crucial role competition plays in sustaining genre health: “I know that people have obviously compared us in terms of being ‘direct competitors’ and stuff like that. But I think a game is healthy when you have competitors, and [Destiny’s developers] have done such an amazing job at trying to grow that story regardless of whatever situation they were in.”

According to Everett, the announcement of Destiny 2’s content conclusion generated a surge of support from its community, but she lamented the lateness of this response. She told Eurogamer: “I think what’s unfortunate and sad is they announced this was happening, and suddenly people are showing all this support for them.” She continued, pointing to the negativity Bungie faced prior to the announcement: “They’ve been getting a lot of negativity for all this time, and it’s like, where was all this love! People need to put the hate away and show the love, because they could have really used that. I know it was there, but it wasn’t as vocal as maybe some of the negativity.”

Industry Impact: Bungie’s Struggles and Ongoing Warframe Success

Warframe Switch 2
Image credit: Digital Extremes

The end of Destiny 2’s content follows a decline in player numbers and the poor reception of a recent expansion. Official figures on Destiny 2’s active users haven’t been disclosed, but industry analysts point to shrinking engagement as a catalyst for Bungie’s move.

Sony Interactive Entertainment, Bungie’s parent company, reported a $765 million impairment loss related to Bungie assets following the launch of its extraction shooter Marathon. Sony has yet to reveal performance metrics for Marathon since its 2026 release. Meanwhile, Bungie is also facing further turbulence, with credible reports of significant layoffs and no Destiny 3 currently in development as of mid-2026.

Warframe, which debuted in 2013, continues to thrive, with daily peak concurrent player counts on Steam hovering between 60,000 and 100,000. These robust figures not only underscore the game’s enduring popularity, but also highlight how sustained community support is critical for long-term success in the live service sector.

Key Facts and Data:

  • Destiny 2’s final major update, Monument of Triumph, released on 9 June 2026.
  • Bungie has ceased further Destiny 2 content due to declining engagement and expansion disappointment.
  • Sony reported a $765 million impairment loss related to Bungie assets in 2026.
  • Warframe maintains 60,000–100,000 peak concurrent Steam players daily (2026).
  • Bungie faces layoffs and no Destiny 3 is greenlit.

Everett’s remarks frame the end of Destiny 2 as a pivotal moment in the live service shooter landscape. Rather than triumphing over a rival, Warframe’s leadership views competition as essential: “A game is healthy when you have competitors.” The fallout from Destiny 2’s sunset serves as a cautionary tale about community engagement and its impact on the fate of even the genre’s giants.