Xbox Game Studios Boss Craig Duncan Resigns After 18 Months Amid Expected Layoffs
June 16, 2026Craig Duncan, head of Xbox Game Studios and former Rare studio boss, is leaving Microsoft just 18 months after taking the job, following confirmation of imminent layoffs and profitability concerns voiced by Microsoft leadership.
Craig Duncan, who took charge of Xbox Game Studios in November 2024 after previously leading Rare, will depart Microsoft this week, according to The Game Business. Duncan’s short tenure comes as Xbox faces major organisational changes and anticipated layoffs, with Xbox Chief Content Officer Matt Booty stepping in to directly oversee all first-party studios until a permanent successor is appointed.
The move was confirmed less than two years after Duncan assumed the role, overseeing every studio under Xbox’s first-party umbrella. Sources indicate his departure is linked with “expected significant layoffs across Xbox”, following public remarks from Microsoft CEO Satya Nadella and Xbox CEO Asha Sharma, both stating that the gaming division “isn’t profitable enough”. Studio management will now transition directly to Booty as Microsoft searches for new leadership in Xbox Game Studios.
Details of Craig Duncan’s Exit and Xbox Organisational Changes
Effective this week, Xbox Game Studios’ leadership structure changes as follows:
- Craig Duncan exits after 18 months as Xbox Game Studios boss.
- Appointment Date: November 2024.
- Interim Management: Studios report directly to Matt Booty, Xbox Chief Content Officer, until a new lead is named.
- Layoffs: The move comes “ahead of expected significant layoffs across Xbox.”
- Profitability: CEO Satya Nadella and Xbox CEO Asha Sharma have both stated the games division “isn’t profitable enough.”
In a departure email to staff, Duncan summarised his tenure and the division’s achievements:
“When I stepped into the role of leading XGS 20 months ago, my purpose was to serve our studios, our teams, and the people making our games. Together, we set out to deliver high-quality games, strengthen the cultural fabric across our studios, and help shape the future of the business. I’m proud to say we delivered many flawless launches that drove business success for the company.”
Duncan’s exit was preceded by speculation and pressure within Microsoft’s gaming sector, with internal and external reports highlighting underwhelming financial performance and the need for structural change to ensure profitability. The reshuffle is significant, with all first-party development, including flagship teams like Rare, 343 Industries, The Coalition, Mojang, and others, now reporting directly to Booty.
Louise O’Connor Also Departs Amid Studio Restructuring

Duncan’s departure coincides with Louise O’Connor, another veteran of Rare and most recently Xbox Game Studios’ chief of staff, also leaving Microsoft. O’Connor stepped into the chief of staff role after the cancellation of her project “Everwild” last year. In his email, Duncan directly addressed her departure with high praise:
“Louise has been a thoughtful, creative, and trusted partner who has consistently championed the craft and supported our studios with clarity and care. I’m grateful for everything she’s brought to XGS, and I’m sure she’ll be successful in whatever comes next for her.”
O’Connor’s exit marks the loss of one of Xbox’s highest-profile internal champions for game development process and studio culture. Her tenure included navigating major project cancellations and repeated reorganisations within Rare and Xbox Game Studios overall.
Background: Xbox Game Studios’ Recent Performance and Industry Context
Craig Duncan’s brief time as Xbox Game Studios boss spanned a period of high scrutiny for Microsoft’s gaming division. Recent high-profile first-party game launches “drove business success for the company,” as Duncan noted. However, the division’s profitability remains under close examination by Microsoft’s senior leadership. CEO Satya Nadella and Xbox CEO Asha Sharma both made recent public statements calling attention to the division’s inability to achieve expected levels of profit, fuelling anticipation of further cost-cutting and structural overhaul across the Xbox organisation.
The sudden departure of both Duncan and O’Connor signals an inflection point for Xbox Game Studios and likely presages a new approach to first-party development management at Microsoft. Effective immediately, Xbox Game Studios will report into Matt Booty, ensuring direct oversight during a period of expected operational upheaval.
Summary of Key Facts:
- Craig Duncan will leave his post as Xbox Game Studios boss this week after 18 months in the role.
- Louise O’Connor, chief of staff and former project lead on “Everwild,” is also confirmed to be leaving.
- Xbox leadership transition comes just as “significant layoffs” are anticipated.
- CEO Satya Nadella and Xbox CEO Asha Sharma recently cited ongoing profitability issues in the gaming division as motivation for upcoming changes.
- Until a replacement is named, all Xbox Game Studios will report directly to Chief Content Officer Matt Booty.
The restructuring at Xbox Game Studios underscores Microsoft’s urgent focus on gaming division profitability and operational efficiency, as major executive exits and layoffs coincide with a search for new leadership and business strategy.



