Xbox Studios Compulsion, Double Fine, and Ninja Theory Seek Independence Amid Potential Closures
June 16, 2026Compulsion Games, Double Fine Productions, and Ninja Theory are in active negotiations to spin off from Microsoft and regain independence to avoid imminent closure, according to multiple sources including Bloomberg and VGC. Microsoft’s ongoing cost-cutting threatens major Xbox studios, with significant job losses expected even if buyouts succeed.
Three renowned Xbox studios—Compulsion Games (“South of Midnight”), Double Fine Productions (“Kiln”), and Ninja Theory (“Hellblade”)—face potential closure as Microsoft prepares substantial cuts to its gaming division, industry sources have reported. Bloomberg, corroborated by VGC, states these studios are negotiating with Microsoft to buy back their independence rather than be shuttered. Employees at the affected studios have been notified of the risk and permitted to seek new work, though outcomes remain uncertain.
- Compulsion Games recently released “South of Midnight” and faces a possible shutdown, with reports circulating of direct closure plans.
- Double Fine Productions launched “Kiln” within the last year and is similarly negotiating for independence.
- Ninja Theory, based in Cambridge, UK, showcased its sequel “Senua” just last week at the Xbox Games Showcase, yet is still at risk.
Negotiations over studio spinoffs are underway as part of Microsoft’s broader strategy to streamline its gaming operations and restore profitability. Bloomberg’s Jason Schreier noted: “Employees at several studios have been informed of the situation and given permission to seek new work but were told that the status of the studios is still in flux.”

The potential for independence comes with risks. Even if Compulsion, Double Fine, and Ninja Theory successfully negotiate their exits from Microsoft, extensive layoffs are expected, as these studios are unlikely to retain full staff post-buyout. The situation remains fluid, but according to industry insiders, spin-offs appear to be the only alternative to complete closure.
This crisis emerges after public warnings from Microsoft leadership that cuts would be necessary to address declining profitability. Last week, Xbox boss Asha Sharma told a Bloomberg Tech conference that she planned on “resetting the business”, describing Xbox’s situation as “not in a healthy spot”. Microsoft CEO Satya Nadella echoed these concerns, signaling the company’s intent to make its gaming division more profitable in the future.
A candid memo sent by Asha Sharma to Xbox division staff revealed concrete figures behind the decision, stating Xbox’s annual revenue has declined nearly half a billion US dollars over five years, hardware costs have risen 4x, and the studio system is “overextended”. The memo reportedly shared “realities that we need to navigate.”
These developments follow a high-profile Xbox Games Showcase, where Ninja Theory announced “Senua” and Microsoft committed to new Xbox console exclusives. Despite the positive event, the cuts mirror a grim pattern: just last summer, Microsoft eliminated 9,000 jobs, severely impacting the Xbox division, and cancelled major projects including the “Perfect Dark” reboot and Rare’s “Everwild.”
- Recent layoffs: 1,900 staff cut in 2024 alone across Activision Blizzard, Bethesda, and Xbox.
- Notable project cancellations: “Perfect Dark” (reboot) and “Everwild.”
- Games Showcase: Updates and commitments to new exclusives, followed by an elaborate Fan Fest and media event in Los Angeles.
This week also saw Craig Duncan, head of Xbox Game Studios, announce his departure after 18 months. Until a successor is named, Xbox studios will report directly to Matt Booty, the company’s Chief Content Officer.

Market concerns first intensified after Sharma’s blunt comments and were accelerated by Bloomberg’s report that Microsoft’s planned gaming division cuts would follow the end of its fiscal year on June 30. According to insiders, restructuring and layoffs are likely to escalate in the coming weeks, unless independent rescue deals are struck for Double Fine, Compulsion, and Ninja Theory.
- Jason Schreier (Bloomberg): “Employees at several studios have been informed of the situation and given permission to seek new work but were told that the status of the studios is still in flux.”
- Asha Sharma (Xbox boss) at Bloomberg Tech conference: “[We are] resetting the business” because it was “not in a healthy spot.”
- Sharma’s internal email to staff: “Xbox’s annual revenue had declined nearly half a billion in five years, with hardware costs up 4x, and its studio system ‘overextended’.”
As of mid-June 2026, all three studios—Critically acclaimed but commercially underperforming—are seeking to avoid the fate of predecessors impacted by Microsoft’s cost-saving measures. The fate of Compulsion Games, Double Fine, and Ninja Theory underscores the intensity of the ongoing crisis within Microsoft’s games division.
Key dates and metrics:
- June 15, 2026: News breaks of ongoing studio negotiations and potential closures.
- June 30, 2026: End of Microsoft’s fiscal year, expected timeline for restructuring and cuts.
- 9,000 jobs: Eliminated in summer 2025, substantial impact on Xbox studios.
- $500 million: Revenue decline for Xbox division over past 5 years.
The situation remains highly fluid. Microsoft, its Xbox studios, and their staff await definitive decisions on the future of these once-flagship creative teams. For now, the industry watches as Compulsion, Double Fine, and Ninja Theory fight for independent survival.



