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Ready or Not Shocks Console Market with 1 Million Sales in 4 Days — But PC Players Aren’t Celebrating

Ready or Not Shocks Console Market with 1 Million Sales in 4 Days — But PC Players Aren’t Celebrating

July 21, 2025 Off By Ibraheem Adeola

In an unexpected twist, tactical FPS Ready or Not has hit 1 million console sales just four days after launch, but not everyone’s thrilled. While console newcomers are diving into the intense SWAT-style gameplay, PC veterans are raising eyebrows about alleged ‘censorship’ changes in the updated version.

Console Release Takes Off Fast — But Why the Dispute?

Void Interactive’s gritty tactical shooter Ready or Not was never built for the faint of heart. Designed to simulate high-stakes, realistic police operations, its PC version garnered critical acclaim for its methodical, punishing gameplay. But now, the title’s console debut has created a wave: over 1 million units sold on PlayStation 5 and Xbox Series X/S within just four days of launch. It’s a milestone few indie shooters reach with such speed, especially one as complex, and controversial, as this one.

Yet while PS5 and Xbox players are settling in for their first breaching charges and hostage rescues, long-time PC fans aren’t all high-fiving Void Interactive. Instead, they’re vocalising concern that Ready or Not has been “softened” in its console debut. According to chatter in Steam discussions and Reddit threads, specific mission lines have been removed or edited, lines that originally dealt with darker, more sensitive themes, like mass shootings or sexual violence.

Void Interactive has responded somewhat cryptically, stating that no missions were removed and emphasising that Ready or Not still maintains its “intended vision.” However, they also confirmed some dialogue elements were adjusted, though they stopped short of using the word “censorship.”

Fans Question ‘Creative Compromises’ While Console Popularity Soars

This brings up a hot-button issue: creative intent versus market expansion. Many PC diehards who’ve supported Ready or Not since its earliest builds believe the dialogue tweaks represent a step backward, one made to make the game more palatable to wider console audiences. Void Interactive doesn’t directly say that, but fans have pieced together differences using pre-launch footage, patch notes, and player feedback.

So why the console push now? Sure, the numbers speak for themselves. Console gaming is massive, and grabbing a slice of the PlayStation and Xbox market unlocks serious growth for any indie studio. But with a game as brutally unfiltered as Ready or Not, the pressure to polish its sharper edges may have become unavoidable when extending its reach beyond the PC audience.

ready or not update
Image credit: Void Interactive

That said, some fans are entirely unbothered, or maybe just dismissing the backlash as overblown. A vocal section of the console community has praised the developers for making the game more accessible while retaining the bulk of its intense realism. For most new players, the game’s narrative changes don’t even register amidst the chaos of room-clearing and tactical decision-making. And for those who view the edits as surface-level, they see this as a net win: Ready or Not’s core gameplay loop is untouched, with method-based scoring, leaning/peeking mechanics, AI overhaul, squad controls, and level design receiving the most polish since its early access launch.

What’s clear is that Ready or Not has managed to bridge a particularly tricky gap by maintaining tension-based realism while aiming to be acceptable on mass retail platforms. Whether or not that balance irritates some fans might be less important to Void Interactive now that they’ve seen this level of early sales success.

For PC players who supported the game throughout its early access years, there’s a valid concern about losing what made Ready or Not one of the most memorable indie tactical shooters in years. For new console players, the experience still retains its hallmark: a game where tactical movement, team coordination, and restrained trigger fingers matter more than twitch reflexes.

So the question isn’t really whether Ready or Not is still hardcore, it’s whether Void Interactive can keep both of its communities happy. That’s the real nerve test. You’ve got console players who want content that’s thrilling but within certain boundaries, and PC players who expect Raw, Unfiltered Mayhem exactly as it used to be. And managing that might just prove tougher to navigate than breaching a suspect-filled staircase.

With 1 million console units gone in four days, it’s clear Void Interactive has won half the battle. Now they just need to avoid alienating the core base that got them there.