Capcom Promises No Monster Hunter-Style PC Headaches for Resident Evil Requiem
November 19, 2025Capcom is drawing a clear line in the sand: Resident Evil Requiem won’t repeat Monster Hunter Wilds’ PC disasters. After months of backlash targeting Monster Hunter Wilds’ performance on PC, Capcom is pledging a different approach for its next big title in the iconic survival horror series.
The company recently addressed concerns head-on, saying, “We do not anticipate similar risks” with Requiem. That’s more than damage control. That’s Capcom saying they’ve learned some hard lessons, and they’re putting them to work right now.
Monster Hunter Wilds’ Mess Casts a Long Shadow

Monster Hunter Wilds had a rough year on PC, and the fanbase wasn’t quiet about it. Players encountered a wide range of technical problems that left the game nearly unplayable for some, and Capcom has been chasing fixes ever since. There’s finally a free update planned for December 16, but for a lot of players, that update is coming late in the game.
Capcom hasn’t shied away from owning the situation. But with Resident Evil Requiem coming soon, the question instantly became: should PC fans brace themselves for more of the same?
The company addressed this straight from the top, during a Q&A session tied to its latest financial report. According to Capcom, Resident Evil Requiem “differs from Monster Hunter Wilds in terms of gameplay, system architecture, and network features.” Translation: the tech behind Requiem simply isn’t set up to stumble over the same hurdles.
Their promise is straightforward: “We are developing the game to provide a smooth gaming experience across a wide range of PC specifications.” No matter your rig, Capcom says you’ll be able to play with confidence.
New Platforms, New Direction

Resident Evil Requiem goes live on February 27 next year, marking the ninth mainline chapter for the series. It’s set to land not just on PC, PlayStation 5, and Xbox Series X/S, but also on Switch 2. That’s an extra platform for Capcom’s engineers to finesse, plus a big technical challenge; not that they’re blinking.
In fact, Capcom is doubling down. Alongside Requiem’s launch, both Resident Evil Biohazard and Resident Evil Village will hit the Switch 2 on the same day. That means fans on Nintendo’s new console can catch up on the latest era all at once.
But Requiem’s story goes way deeper than platform lists. Reports recently surfaced that the game actually started life as an open-world online multiplayer project. That pitch would have been a first for the franchise. Producer Masato Kumazawa confirmed as much, saying that in early builds, “the horror part was very mild.”
Even if those multiplayer roots made it fun, Kumazawa revealed the team wasn’t convinced the diehard Resident Evil crowd would go for it: “If a fan of the franchise would really like this, so we thought they probably wouldn’t enjoy it as much.” Some elements of those original multiplayer ambitions remain, but Requiem pivoted back toward what Resident Evil fans crave most, an intense survival horror experience.
The development shakeup, plus the focus on PC performance, is all pointing at one thing: Capcom wants to rebuild trust. After Monster Hunter Wilds, they can’t afford a repeat. Bottom line: Resident Evil Requiem stands ready to move past Capcom’s old mistakes. PC players expect answers, and, for now, Capcom is saying the right things. February’s launch will be their next big test.



